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Aura Clash: leaks, sneak peaks, memes and discussion thread.

I'm pretty sure chapter 7 should be working for the Twine build, but I can't get past the magistrate meeting after Goro punches us into Nahou.

Do I need to restart the game or something?
 
I'm pretty sure chapter 7 should be working for the Twine build, but I can't get past the magistrate meeting after Goro punches us into Nahou.

Do I need to restart the game or something?
Nah, that's the end for the twine build currently.
 
I'm pretty sure chapter 7 should be working for the Twine build, but I can't get past the magistrate meeting after Goro punches us into Nahou.

Do I need to restart the game or something?
You *should* be able to get past that but there's a chance that I broke loading changes when I fixed my use-once parameter for the new Choice-processing macro. It wasn't saving choices you'd already used on the same page, so I fixed it with some passage rendering trickey. Can you load a save before the stuck point and progress past it? And if not, can you post a screenshot of the page you're stuck at?
 
You *should* be able to get past that but there's a chance that I broke loading changes when I fixed my use-once parameter for the new Choice-processing macro. It wasn't saving choices you'd already used on the same page, so I fixed it with some passage rendering trickey. Can you load a save before the stuck point and progress past it? And if not, can you post a screenshot of the page you're stuck at?

Well this is a surprise, but to answer the questions I can still load all my previous save files, but once I reach the "I miss Thunderfall scene" it'll just repeat over and over again once I click it. The amount of shards I get does increase through.

1000115395.jpg
 
You *should* be able to get past that but there's a chance that I broke loading changes when I fixed my use-once parameter for the new Choice-processing macro. It wasn't saving choices you'd already used on the same page, so I fixed it with some passage rendering trickey. Can you load a save before the stuck point and progress past it? And if not, can you post a screenshot of the page you're stuck at?
Also Desdemona's *** event after killing the light bringer is bugged, she'll suck the MC for way more than he has to offer.

1000115398.jpg
1000115399.jpg
 
Well this is a surprise, but to answer the questions I can still load all my previous save files, but once I reach the "I miss Thunderfall scene" it'll just repeat over and over again once I click it. The amount of shards I get does increase through.

View attachment 28291
Ah okay, that particular button is pointing to itself, just fixed it when wrapping up the port and will push it out tonight.

As for the Desdemona issue
it-shouldve-been-me-v0-v8o0oczvr1qd1.png
 
Ah okay, that particular button is pointing to itself, just fixed it when wrapping up the port and will push it out tonight.
The mad bastard finished the port...

3 months ago, he got Pino'd by CoG and now? He has wrapped up translating the full IF from ChoiceScript to Twine. There are no words to describe this level of tenacity. Nor the achievement made.

Cannot wait for the fabled cut-content to be finally worked on and finished... 8 months from now :hehe:

GG @cultivator-anon
 
Hi guys, i did a skeleton of stats of the mc to modify in inspect elements if you, like me, thinks that editing the save files is a pain the ***. Just put the value of the stats you want
SugarCube.State.variables.aurapressure=
SugarCube.State.variables.honor=
SugarCube.State.variables.ruthless=
SugarCube.State.variables.prestige=
SugarCube.State.variables.alchemy=
SugarCube.State.variables.athletics=
SugarCube.State.variables.craft=
SugarCube.State.variables.deception=
SugarCube.State.variables.handseals=
SugarCube.State.variables.insight=
SugarCube.State.variables.lore=
SugarCube.State.variables.perception=
SugarCube.State.variables.persuasion=
SugarCube.State.variables.stealth=
SugarCube.State.variables.survival=
SugarCube.State.variables.thievery=
SugarCube.State.variables.power=
SugarCube.State.variables.agility=
SugarCube.State.variables.fortitude=
SugarCube.State.variables.soul=
SugarCube.State.variables.chipool=
SugarCube.State.variables.wounds=
SugarCube.State.variables.thunderfallrep=
SugarCube.State.variables.silver=
SugarCube.State.variables.shards=
SugarCube.State.variables.gold=
SugarCube.State.variables.commerce=
SugarCube.State.variables.loot=
SugarCube.State.variables.fleet=
SugarCube.State.variables.strength=
SugarCube.State.variables.flagshipstrength=
SugarCube.State.variables.retainer_morale=
SugarCube.State.variables.fleetstrength=
SugarCube.State.variables.martial_retainers=
SugarCube.State.variables.retainers=
SugarCube.State.variables.bffrep=
SugarCube.State.variables.brorep=
SugarCube.State.variables.sisrep=
SugarCube.State.variables.churep=
SugarCube.State.variables.fangrep=
SugarCube.State.variables.desrep=
SugarCube.State.variables.guirenrep=
SugarCube.State.variables.angelorep=
SugarCube.State.variables.leonarep=
SugarCube.State.variables.nohalrep=
SugarCube.State.variables.maorep=
SugarCube.State.variables.stylerank=
SugarCube.State.variables.element1rank=
SugarCube.State.variables.element2rank=
 
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