Thanks. Do you think giving choiceScript a shot is worth it? What I am planning won't have extensive stats - mostly behind the scenes variables and percentages, plus there is almost no chance i will be submitting to COG/HG - seeing that it will be gender-locked and all that...Maybe this?
Edit: I think it's difficult to find an in-depth step by step tutorial (like how should you make your variables etc) because each author's approach to coding seems to be pretty different. If you haven't already, try codediving into a few twine games from different authors and try to emulate how they use sugarcube/twine to get the hang of things
These are not what you were looking for, but I thought maybe it could be useful. Some guides I found on Tumblr:
- from idrelle games (author of wayfarer wip)
- a pinned post on manonamora-if redirects you to their twine guide masterlist hosted on a forum about interactive fiction (that's not choice of games)
You can find a lot more of these guides if you type "twine tutorial" or "sugarcube tutorial" in tumblr's search bar. Sorry if this isn't exactly what you're looking for, but good luck on your first game!
Note: I've never made an interactive fiction before, I only like codediving into games that I liked so this is from the perspective of a reader/codediver. Apologies in advance for the lengthy responseThanks. Do you think giving choiceScript a shot is worth it? What I am planning won't have extensive stats - mostly behind the scenes variables and percentages, plus there is almost no chance i will be submitting to COG/HG - seeing that it will be gender-locked and all that...
Thanks for the lengthy replyNote: I've never made an interactive fiction before, I only like codediving into games that I liked so this is from the perspective of a reader/codediver. Apologies in advance for the lengthy response
Yea I think trying out choicescript is a good idea to learn/get a feel of how your game's structure will look like in practice. Even something simple can spiral into too many variables and derail your plans lol
Choicescript has its limitations but imo the code is very intuitive for someone who's just starting out, so I think most people will get a quicker start with it vs twine/sugarcube (so you can focus on your story's writing and choice structure more rather than getting stuck on the coding yk)
Then once you've got the hang of things, maybe after 2 or 3 chapters/sections written and coded, you can try "converting" (rewriting) your game into another format like twine/sugarcube to learn the code. Since it's a whole new coding language, you'll probably have to look up a lot more tutorials - but it's probably fine since you've got your chapters written already and you can just focus on the coding-and-learning side of things
Hopefully that's enough practice to familiarize yourself with scube/twine and you can continue writing your story there
Best of luck!
Imo, I suggest to dive into twine if you don't intend to submit your final game to COG/HG. The code between choice script and twine is a bit different so there's probability you need time to re-adjust again if you learn choice script first and then twine.. And also, there's an active discord for twine so if you want to ask something about code, you can use that discordThanks. Do you think giving choiceScript a shot is worth it? What I am planning won't have extensive stats - mostly behind the scenes variables and percentages, plus there is almost no chance i will be submitting to COG/HG - seeing that it will be gender-locked and all that...